When changing 3D View rotation, Model goes way off screen. Model far away from 0,0,0.

My 3D model is made no where close to 0,0,0 coordinate, which creates a problem when change view rotation. So If have a top view and change to a front view (in the same window), then my model is way off in space, and it takes a bit to find my model again and zoom back in. The same problem happens if I use "RV=-90" keyin command. I know why this happens, but don't know if there is a solution, that does not require moving my model close to 0,0,0. I have a partial solution by using dynamic rotate, I first press tentative snap somewhere on my model and then rotate. This way I end up with my model still in my view window.  thanks

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