Hey...
So this might seem like a stupid question, but how do you insert trees in your render?
Du you just place your .png or .tif in the model and render or is there another approach?
/Dalsgaard
Hello Dalsgaard,
with image-based trees you will never get professional output.
You need real 3d models of trees and carefuly seup their materials.
There is a lot of complex tree models that you can buy. Unfortunately
most of them are in format not supported by Microstation. Check Evermotion
for example. They produce their trees in various file formats (obj. is supported
by MS).
When you have your trees ready use them as instances with random scale and rotation.
Now you can get nice images even aerial views.
Jozef
Jozef, great images verry nice (realistic) trees...
Thanks Louis.
what impact do these trees have on a smooth rendered modes?
I often need to push out a flythrough at the last minute and a smooth rendered animation is my best bet. Does dropping in a few hundred of these 3d trees not kill your PC?
Thats the reason I was looking for ridiculously low poly/geometry options.
Jozef Prievoznik: -- snip --- Support of Autodesk FBX format by Microstation would solve the problem. FBX can handle such complex models and preserves material coordinates. Are there any plans to support FBX format Bentley?
-- snip ---
Support of Autodesk FBX format by Microstation would solve the problem. FBX can handle such complex
models and preserves material coordinates.
Are there any plans to support FBX format Bentley?
Jozef,
latest Luxology update adds FBX support. although only geometry is supported, no textures / cameras / lights.
p.
/pt
Yes it is true Peter, but for now it is important that at least texture mapping soordinates are handled with fbx file
and we are able to reproduce materials in Microstation.
You can use any texture and set "parametric" mapping mode.