I'm trying to render an image for our company, but when I try to generate the image it locks up Windows 8.1 and eventually forces the machine to restart. The PC is a Dell XPS8700 and has an I7 processor, 16gb of ram, and Windows 8.1 64 bit, which I would think would be adequate for the task. I realize that it takes hours for processing an image, but I don't even get that far before things go bad. When I start the rendering the memory usage goes up (on task manager) to 15.9gb out of 16gb available, followed by the disk usage going up to 100% shortly after. About 15 minutes later I get a message that windows is running low on resources and wants me to close the Luxology application. If I cancel this warning message about 30-60 minutes later I get another message that Windows itself is not responding and do I want to stop the process. I created a small object in another model in my CAD file just to test to see if I could get Luxology to work at all and it rendered that object just fine in just over a minute. What kind of machine (PC) is necessary to render this file?? I also had this issue on my last project but thought there might have been corrupt elements in that file, maybe not. Is there some setting in Windows 8.1 that will allow me to generate this image without potentially damaging the system?? I'm open to any suggestions to get this to work. I'd upload the file if I could figure out how ( I've attached an image of what I'm trying to generate).
thanks for your help,
Kevin
MS 08.11.09.459
Dell XPS8700 Win 8.1 16gb
16Gb of ram is not going to be enough if all of that grass in you image is defined as 'fur'. Displaced materials and fur require a lot of memory, but this image really shouldn't take more than a few (20?) minutes to render with the correct material definitions and memory on board. I would suggest creating smaller 'grass' areas (only as large as the scene) if fur strands are really required and then define the grass with larger strand spacing. Honestly, at this viewpoint and scale, I wouldn't do fur or displaced at all and let the bump (and maybe diffuse, if it uses an image map) create the texture you need.
Also, how large of an image is this? I know a lot of people who try to create images that are in the 6000 to 10000 pixel width when in reality they don't need more than 3500 (decent size for an 11x17 print).
Hello Mark
see this texture, works well with high bump
B.t.w.
A very effective way to visualise grass is to clip an image from Google Earth from an area with a lot of grass, Photoshop it and use that as a texture.
This method works fine if the camera stand is about +500 m. from the ground level.