Active stereo walkthrough Navigator / MicroStation

Can MicroStation or Navigator do active stereo rendering ? so live walkthrough in stereo rendering and see 3D depth with active glasses? it's for testing the Barco immersive technology, or other solutions if any suggestion. Thanks

  • Hi Nicolas,

    Q1: Yes there are multiple stereo render types in the Luxology Render Engine. No problem;
    Q2: I think you mean interactive walk-thru or serious gaming. Walk / drive thru you're 3D model with an Oculus Rift or Samsung Gear. That's an interesting question...

    And yes that's already possible.

    -It's not an easy way as far as I know, but if I could spent some serious money and got some time from my boss, I should try the following: buy Muto ( http://www.virtualaec.com/ ) this program converts you're 3D model to Unity , the Game Engine ( https://unity3d.com/ ) (With if you want, all BIM data and textures).
    After you've programmed some functions like walking or driving (examples can be find on the internet), you download the Oculus utility from developer.oculus.com/.../Oculus_Utilities_for_Unity_5 .

    Summarized: MicroStation - Muto - Unity - Oculus Utilities = interactive walk-thru with 3D glasses

    -Off-course this is not what we want. We want to export our models to LumenRT, create a Live Cube and use the Oculus Rift or Samsung Gear to walk in our self created worlds, or more serious, test a virtual design. As far as I know this is not possible at this moment.

    When I asked the question if Oculus Rift will be supported in the near future in LumenRT on a visualisation SIG some time ago I was ignored. Same result on the Eon LumenRT forum, coincidental a few days ago....Well I get used to it (same about a release date for the next Connect Edition).

    I hope this could answer you're questions.


    With kind regards,

    Louis
  • I do use unity all the time. I believe that the easiest way to go is to use it for deploying to oculus.

    I still develop in unity 4.6x so I use the legacy integration for oculus. Is almost drag and drop the model for what you whant to do, it will require of course a basic understanding of how unity works. But it would be something like this.

    Esport to FBX
    Improt in Unity 3D
    Import oculus integration (unity 5.33 has different vr integration, called vr utilities or something similar)
    Drag & drop first person controller prefab (its a premade stuff that allow WASD movement and already integrates all teh stuff to work with oculus out of the box).
    Build your project as an exe.

    Pretty much it.

    Of couser you might whant to add a light, enable shadows and stuff that makes the model visually atractive, but the basics are these.

    You might whant to modify the scale of the imported model from 0.01 to 1.

    Good luck.