Active stereo walkthrough Navigator / MicroStation

Can MicroStation or Navigator do active stereo rendering ? so live walkthrough in stereo rendering and see 3D depth with active glasses? it's for testing the Barco immersive technology, or other solutions if any suggestion. Thanks

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  • I do use unity all the time. I believe that the easiest way to go is to use it for deploying to oculus.

    I still develop in unity 4.6x so I use the legacy integration for oculus. Is almost drag and drop the model for what you whant to do, it will require of course a basic understanding of how unity works. But it would be something like this.

    Esport to FBX
    Improt in Unity 3D
    Import oculus integration (unity 5.33 has different vr integration, called vr utilities or something similar)
    Drag & drop first person controller prefab (its a premade stuff that allow WASD movement and already integrates all teh stuff to work with oculus out of the box).
    Build your project as an exe.

    Pretty much it.

    Of couser you might whant to add a light, enable shadows and stuff that makes the model visually atractive, but the basics are these.

    You might whant to modify the scale of the imported model from 0.01 to 1.

    Good luck.
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