Hello Luxology friends. Your input and advise would be greatly appreciated.
I have used photomatch to setup an accurate camera which displays proposed geometry appropriately relative to an existing image/photo. The problem is, for some unknown reason, there seems to be a spherical region near the camera location that is not being rendered. The image below is what is being produced.
Below is a screen capture showing the settings (which I have tried both ways and I get the same results).
And finally, doing a "Utilities > Image > Save..." using "smooth" produces the following results which does not do the "clipping" which the luxology is.
Any suggestions for how to get the Luxology to honor/render the "near-camera" geometry would be greatly appreciated. I've tried changing the focal distance and display depth with no success. I was only able to get the Luxology to render LESS geometry near the camera. I can't imagine that Luxology wouldn't allow someone to place a camera very near geometry and render it. This camera is about 7 feet from the ground.
Christopher Johnson, Visualization Specialist
Chris, I have come across this issue before. normally it is to do with old files V7 that have been saved as V8, and where the geometry is placed miles(a few hundred usually) from the file origin. Basically the files are corrupt in some shape or form. Is there any chance this could be the case for you also? As a test, create a new file and reference in your model, copying through the geometry you require (do not merge all). then set up your views again and test.
I too am struggling with this. There is a "cylinder" around the camera that I can't seem to get to render. Changing the focal point doesn't seem to change this. I'm not sure if this is a rendering setting that causes this, or a view/camera setting. I don't have a clip volume turned on. Any other suggestions? Maybe I'll try this with a newer seed file and see if that helps.