I posted this last week and the post has been removed
Any object I place in LumenRT moves. I mean moves from where they have been placed.
If I change anything to the model it causes all work in LumenRT to move
I have tried this on two different machines with two different projects and the problem is consistant
The last time I was in the project and all of a sodden anything I placed was 300' tall giants in the model
I deleted my one giant and left the model only to return with a 1000; giant I deleted to only find everything had moved
This is a much more powerful machine and graphics card and started to work better as the actors worked better with live shadows I don't see on the other machine.
But nothing works here as I can rebuild everything every time I use it.
Ustn since 1988SS4 - i7-3.45Ghz-16 Gb-250/1Tb/1Tb-Win8.1-64bEric D. MilbergerArchitect + Master Planner + BIMSenior Master Planner NASA - Marshall Space Flight CenterThe Milberger Architectural Group, llc
I tried the polygon but foudn that did not help as when I cut of a reference that only had items like a 2nd floor slab things still moved and when the floor was cut back on the things did not move back. SO I have found that I MUST NEVER place static elements using Lumen RT but Microstation Proxies. I just hpe there is a proxie for all LumenRT static items. That way I can produce a great model daily and only place live things in LumenRT for the final presentation and limit those. So the Workflow should be nothing static placed through LumenRT but through Mstation only.