People, Trees and cars move all around

I posted this last week and the post has been removed

Any object I place in LumenRT moves.  I mean moves from where they have been placed.

If I change anything to the model it causes all work in LumenRT to move

I have tried this on two different machines with two different projects and the problem is consistant

The last time I was in the project and all of a sodden anything I placed was 300' tall giants in the model

I deleted my one giant and left the model only to return with a 1000; giant I deleted to only find everything had moved

This is a much more powerful machine and graphics card and started to work better as the actors worked better with live shadows I don't see on the other machine.

But nothing works here as I can rebuild everything every time I use it.

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  • Here are two good Examples of what I should and do see....
    https://youtu.be/Ixs82vA7zjQ
    https://youtu.be/AoTkhZtZ9NU

    But No longer - here is what I see now - cars and people in the wrong place. ALL Lumenrt stuff in the wrong place.
    https://youtu.be/w0mgHn_FopQ

    What I did was hope to cut off the 2nd floor and exported back so that I could see the same model with no 2nd floor - when I did all things changed and are wrecked.

    Now when I cut that ref back on for the 2nd floor it is still broken

    Ustn since 1988
    SS4 - i7-3.45Ghz-16 Gb-250/1Tb/1Tb-Win8.1-64b

    Eric D. Milberger
    Architect + Master Planner + BIM

    Senior  Master Planner NASA - Marshall Space Flight Center

    The Milberger Architectural Group, llc

  • Hi Eric,

    We are working on a Geo version of LumenRT so the stuff should get nailed down once we have that. In the meantime I would suggest when working in data sets that are still growing in size that you go ahead and put a couple of polygons far enough out to set the bounds of the finished scene. By doing this you will not be out growing the scene and your cars, trees and people should remain where you placed them. The problem arises when you modify the scene and it gets much larger than it was before. If you have some dummy stuff in your scene the first time you export it that will set the extents large enough so you don't outgrow it later on then you should be good. I learned then lesson awhile back working on a large airport model and when I added more stuff making my scene much larger all my content had shifted.

    Cheers,

    Jerry

  • I tried the polygon but foudn that did not help as when I cut of a reference that only had items like a 2nd floor slab things still moved and when the floor was cut back on the things did not move back.

    SO I have found that I MUST NEVER place static elements using Lumen RT but Microstation Proxies. I just hpe there is a proxie for all LumenRT static items.

    That way I can produce a great model daily and only place live things in LumenRT for the final presentation and limit those.
    So the Workflow should be nothing static placed through LumenRT but through Mstation only.

    Ustn since 1988
    SS4 - i7-3.45Ghz-16 Gb-250/1Tb/1Tb-Win8.1-64b

    Eric D. Milberger
    Architect + Master Planner + BIM

    Senior  Master Planner NASA - Marshall Space Flight Center

    The Milberger Architectural Group, llc

Reply
  • I tried the polygon but foudn that did not help as when I cut of a reference that only had items like a 2nd floor slab things still moved and when the floor was cut back on the things did not move back.

    SO I have found that I MUST NEVER place static elements using Lumen RT but Microstation Proxies. I just hpe there is a proxie for all LumenRT static items.

    That way I can produce a great model daily and only place live things in LumenRT for the final presentation and limit those.
    So the Workflow should be nothing static placed through LumenRT but through Mstation only.

    Ustn since 1988
    SS4 - i7-3.45Ghz-16 Gb-250/1Tb/1Tb-Win8.1-64b

    Eric D. Milberger
    Architect + Master Planner + BIM

    Senior  Master Planner NASA - Marshall Space Flight Center

    The Milberger Architectural Group, llc

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