LumenRT has offers a library of rigged animated content in *.lob format, animation paths may also be created for them as needed
Hi Damian, I meant that I need to create new animated characters for LumenRT which are not exist in the library
Create the characters using an animation program like 3DSMax, and export to a *.fbx or *.dae format "baking" the rigged animation into the file. You can then load the model in LumenRT by dragging the file into the window and with your graphics set appropriately the animation should work. I'm uncertain how to create a library of rigged animation in *.lob format for use at this point. However should you want static models, export from OpenRoads Designer in *.vob format and rename the extension to *.lob
Hope this helps?