Creating animated characters (.lob format)

Hi all

Is it possible to create rigged animated characters in .lob format for use in LumenRT? It seems 3dsMax offers the capability to "bake" animation into file formats (*.fbx for example), however I'm uncertain whether that could be converted to *.lob format using OpenRoads Designer whilst retaining animation. I feel as though exporting and *.fbx to a *.vob format and renaming the extension to *.lob would place a static effect on a model.

Thanks in advance

Damian