Hi all
Is it possible to create rigged animated characters in .lob format for use in LumenRT? It seems 3dsMax offers the capability to "bake" animation into file formats (*.fbx for example), however I'm uncertain whether that could be converted to *.lob format using OpenRoads Designer whilst retaining animation. I feel as though exporting and *.fbx to a *.vob format and renaming the extension to *.lob would place a static effect on a model.
Thanks in advance
Damian
Weird answering my own question, but may prove helpful to those reading this. Using the file formats *.dae or *.fbx as an export and "baking" animation into this seems to work when brought into LumenRT. Though it seems to require graphics level being set accordingly using [F8], Still uncertain whether these may be converted into *.lob format whilst retaining the animation