LumenRT Vehicles Sizes Change

So my scenario is that I have a scene created with cars, trees & people in it. When I update something in Microstation and export to LumenRT to update the scene, some the cars I previously had in the scene are either scaled up or down, when the new scene has been loaded. Can someone please enlighten me on what the problem could be or if I'm doing something wrong? Thanks

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  • Yeah. I also recently started having vehicle scaling issues a week ago. I have LumenRT's latest version as well. Not sure if it's because the e-on software site has been down for quite sometime, but it difficult having to redo traffic simulation every time there's an update with design file. No issues with animated people and trees. I did notice when selecting paths on original .lrt you are able to select traffic paths, once design file is updated and exported again, each vehicle has it's own path (not sure how that happened). 

    Before                                                                         After

      

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  • Yeah. I also recently started having vehicle scaling issues a week ago. I have LumenRT's latest version as well. Not sure if it's because the e-on software site has been down for quite sometime, but it difficult having to redo traffic simulation every time there's an update with design file. No issues with animated people and trees. I did notice when selecting paths on original .lrt you are able to select traffic paths, once design file is updated and exported again, each vehicle has it's own path (not sure how that happened). 

    Before                                                                         After

      

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