Glass layers and reflections in LumenRT

Hello the Community!

I have some troubles rendering interior scenes which contains several glass objects.

One of the problems is that the glass objects become invisible when they are seen through another layer of glass.

For example - a glass bowl standing on a table behind a glass window is dissapearing totally.

The second issue is the high-quality reflections on glass/varnished surfaces which dissapears after zooming away from the reflection surface at a relatively short distance.

For example - a mirror placed in an enterior, generates reflection only when seen at a very close distance and turnes just white when seen from further away.

I havent found any setting that would affect these issues, although Im new to LumenRT, but I really struggle to accept that these are program limitations.

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