In my on-going embellishment of my Villa Savoye model, I am adding furniture of my own choosing to make the interior renderings more interesting. I have also added flooring materials from personal photos taken while there. This is rendered with v8i and using high quality settings.
I would like to apply a sheen to the wood parquet flooring. I have tried a number of settings in the material definition with no good result. I should mention I am using a daytime default solar for Paris at noon. I am adding some ambient and sky dome light. No photo flash or distant lights. There are ribbon windows on back and right walls and a full glass wall open to the sky on the left.
Here are the material settings:
Could anyone give me some pointers in ways to buff up that wood floor so that it doesn't have "hot spots" but shows a bit of shine and depth? You are welcomed to provide the theory behind the adjustments. This is not the only wood floor I'll ever attempt I'm sure so knowing the theory would be great.
A couple other tweaks I would like to get in the future are making the tiling a bit less regular (more random) and remove the pink tones in the floor and make them more oak like (tan.)
HI Allan,
to do it the best you need to study some theory of light and rendering, because the right setting is really depended on knowing it, for start I recommend some parts of this link ftp://ftp.bentley.com/visualization/MicroStation_Visualization_SS3.pdf,
and many web sites: e.g. about luxology/modo which is core of visualisation in MS
good luck
Andrej
I agree that switching on the "visible to indirect rays" is very likely essential but in most of my attempts in the past this was clearly not the only requirement to create a gloss surface effect.In examining many of the glossy material definitions on the stock material palettes, I have seen that most of the work is done by settings on the "General" tab. I believe I have studied the .pdf you linked to your reply from beginning to end. There really is no in-depth cause and effect coverage in the various tutorials I have seen. This is probably beyond the scope of these tutorials just due to the many options available in Luxology.One of your replies was that there are "websites" out on the net that cover Luxology. I understand "Luxology" is an existing system licensed by Bentley for use in MicroStation. Is that to say there are other websites that I could be exploring beyond this Forum? I suppose it is only necessary to do a search to answer that question.
Hi Allan,
I thought some pages which are very informative e.g. as this
http://community.foundry.com/training/198/architectural-interior-lighting-tutorial-floor
or more of them
http://community.foundry.com/playlist/1043/architectural-interior-lighting-tutorial-series?_ga=2.153764593.876318777.1521463995-633428526.1521463995
to understand what , why and how to set up /and we are not speak about PBR materials/
personally you will need maybe more sources of light or reflective or radiating surfaces to lighten your interior