Bentley,
Modo releases are:
11.0v1 in 2017/04/20;
11.1v1 in 2017/06/29;
11.2v1 in 2017/11/07;
11.2v2 in 2017/12/19.
This releases and some in between have been coming out and Microstation is still within version 10.1v2 which was release in 2016/07/21.
Are there any news on render engine being updated?
Regards
From looking at the 2018 January visualization SIG, it seems that the render engine from Eon -VUE will be implemented in Microstation.
Helge
I've heard that too. This mean that we will lose Modo render or it will not be further upgraded inside Microstation?
José
Im not sure, i guess only someone from Bentley can say for sure.
-Helge
Jose Pinho said:This mean that we will lose Modo render
As helgeh wrote, only Bentley can provide further details. But it makes sense in my opinion: When Bentley owns VUE, LumenRT and other e-on technologies, why to pay (probably now low) license fee to include Modo into MicroStation?
The rendering is more joy and fun for me, but I'd like to experience several years in row when rendering engine in MicroStation will not change (whatever it will be) and the integration will be really tight, dynamic and optimized (e.g. material definitions will be 1:1 with rendering engine features etc.).
Regards,
Jan
Bentley Accredited Developer: iTwin Platform - AssociateLabyrinth Technology | dev.notes() | cad.point
Jan Šlegr said:the integration will be really tight, dynamic and optimized (e.g. material definitions will be 1:1 with rendering engine features etc
I couldn't agree with you more Jan, unfortunately we continue to stay behind in the larger picture in respective areas:
Will this and more be implemented inside Microstation? I'm just guessing but if Pathtracer comes it will be for the output render and not realtime view.
Foundry release a new Modo version - 12.0v1 2018/03/28 just two days ago and apart for new features, a new technology for viewports - GPU real time render with multi sample anti-aliasing.
Very interesting post Jose,
I agree with you that the development of the visualization (not only rendering) part of Bentley products stays a little behind. Take for example a look at this real time view engine in a free open source 3D application (the same of you're advanced modelling examples): https://www.blender.org/2-8/ and https://code.blender.org/2017/03/eevee-roadmap/
And about the rendering part:I know that Eon / Bentley is working very hard with the development of the new Path tracer. Unfortunately this is (still?) not integrated in MicroStation. With the contemporary visualization techniques in Bentley products it's very difficult to compete. After all, a client will judge many of the visitors of this community not by how much fun they had or how fast the rendertimes where, no, they where only judged by the quality of the result.
This has resulted for me that I use an other render engine for projects that are demanding high quality results.
Louis
Hello Louis,
You are absolutely right!
I'm too using an external rendering program.
I was losing customers by the dozen because I cough not compete.
Architectural modeling in MS is still the best. Otherwise I had to say goodbye to Bentley and move enterely to AutoDesk.
Wim
I've been fighting with this for decades ...I'm in agreement with everyone !!!
I think MS is one of the best existing software,at the same time, I consider it unworthy that such an important softwaredoes not include the best render engines on the market.
Now maybe Modo will not be developed anymore, it will remain inside with its current version, without any update,If this happens, it's better than not comment
I hope in a quick Bentley response !!!
Jose, you are right about realtime display. It is not like bump mapping is a very new feature within Microstation. Or within any software for that matter.Louis, wich external render engine do you use and how do you export animations from Microstation? I stil use the modo engine for speeds sake.wysiwyg, wich engine do you use?
Ivo Blaauw= = = = = = = = = = = = =Look what the CAD dragged in...
Hi Ivo,
I'm using the good old Maxwell (works great in prè Connect). Fortunately the animations I made the last year didn't need such a high quality (for normal projects Lux is fine). If I get such a project in the future, I have to make an extra step with 3Ds Max.
About the rendertimes, we can use an online renderfarm (an advantage next to quality). In 10 minutes we can render high resolution images with incredible quality.
Regards Louis
Hello Ivo,
I'm using Lumion 8.