LumenRT Object Sounds

After taking different approach I've solved animation for both pedestrian and Vehicles stemming from data provided in one *.ani.txt, and using LumenRT's HGQ *.lob's for vehicles and characters. This leads me to realise that pretty much all objects should be able to follow animation provided in an ani.txt format (Bus doors opening/closing etc. with the correct models course). Hope additional features like this could be included in the new versions to come with door and bus models as seperate *lob's. In addition to this my questions is whether anyone could shed some light on what the temporary file created "animation.xml" expects to see to include a soundclip as an attachment to an object.