I'm exporting a 3d file with reference files to FBX format for importing into Lumion 8.5.
I've done it in both AECOsim V8i SS6 and AECOsim CONNECT U10, and they export the materials differently.
In Lumion, the materials include the name of the reference file that the element is a part of. But SS6 and CONNECT treat the reference file names differently.
The reference file is "Terminal_Interior_Second-Retail.dgn" with the Model being "Option 1", and the Logical name of "Interior".
Exporting from SS6, the material name in Lumion is Glass_Frosted_Ref_Interior_Terminal_Interior_Second-Retail.dgn_Option_1_momo_vis.
But exporting from CONNECT, the material name in Lumion is Glass_Frosted_Interior_Second-Retail.dgn_Option_1_momo_vis.
It looks like SS6 includes the Logical name, while CONNECT doesn't. Why are they different ?
The fbx exporter in the Bentley Connect products doesn't seem to work very well compared to SelectSeries 4. Earlier I posted this story:
Let's hope in Update 11 this problems are solved.
Yes i have seen the same... Also it should be Update to the latest vercion of the fbx format.
it's not only the FBX exporter.
I tried exporting to Sketchup, and the textures in SS4 worked fine, but in CONNECT, they were stretched.
Lumion also imports Collada files. But Microstations Collada export doesn't work properly either.
I've found another problem with the CONNECT FBX Exporter.
It facets curves.
The more I look into CONNECT, the more I can't use it.
It's 5 months ago that we posted this very important bug. In the latest version of MicroStation (2018 R4), it still appears. The UV's / material projection becomes a mess when exporting geometry to fbx. Can this bug be fixed (soon?)?
The big advantage of Connect is the better dealing with big models. If we can't use this models in specialized (Render / Game engines) applications for exacting clients, why should we use it instead of Select Series 4?
And please Bentley, integrate the good old Maxwell exporter in Connect.