Noticed this vid of Synchro which uses Iray denoiser to cut down rendering times.
Iray looks interesting. Don't know much about it apart from it being a GPU renderer.
Anyone using denoisers in Mstn?
Seems like denoisers are GPU based.Vue is also going CPUGPU.
On the roadmap?
We definitely are looking at denoisers for Path Trace renders and at some point will implement this feature.
Nvidia Optix V-Ray NEXT, Corona and SolidWorks Visualize
AMD ProRender Cinema4D and Modo ?
Interesting vid on real-time raytracing and the use of denoisers.
Vue Render 2 also sprouted a hybrid CPU/GPU path tracer. But no mention of a desnoiser... yet?
According to this old blogpost, uni-directional PT is good for exterior renders but not so good for internal rendering. Presumably, Vue Render 2 uses uni-directional PT being mainly a terrain rendering app. Hopefully, there will be some way to use another rendering pipeline for fast interiors? Energy redistribution PT + denoiser?