Dear LumenRT team,
We are using Xbox 360 wireless and wired controllers to move through models, but if the analogue sticks are not perfectly central then the simulation drifts.
Is it possible to add a 'dead-zone' so that this drift does not happen to the next update please.
Are you using the controller with Oculus only?
We are using the controller with the LumenRT window and in the FULmax CUBE. Not with Oculus.
Video showing the issues:
Try in latest LumenRT Update 12. There is now "touchscreen compatibility" switch which is enabled by default. Would be interesting to see how it interacts with Xbox controller with it.
The Xbox Controller does not work for me.
It is attached with a cable. Windows accepts it and installed the driver.
LumenRT does not recognize it.
What can i do?
We currently have Enhancement 1010133 to address these issues