to animation for Bratislava city I needed to model of tram Skoda T30 , so I created it in MicrostationV8i and without any problems I prepared an animation of tram , it is modern tram ,4 joints, articulated tram with no problem in animation in Microstation ,
and now I need to put it as articulated vehicle in LumenRT any idea how to make it ?
Take a look at my posts in the following thread and see if it's helpful for your purposes.
Animating a train in LumenRT using MicroStation Traffic tools.
thanks for prompt answer,
yes november SIG 2016 was one of most remarkable ,but I hope to know easier method as both represented there
in your way, through cells in my case I have joint part to need to be as a bend between rigid bodies /not empty space/
and cell of every vehicle has min. two bogies and how to connect them with lane when you have one insert point for cell
Dave's way looks better for my problem with bending joint rubber part but it needs
1. dgn to obj or dae for DAZ studio /free but a little bit new software and uknown / btw Dave in video promised to add documentation about this method , I didn't find it/
2. from DAZ to VUE / not free/ it could be fine if it exist some easy app or free VUE to convert it only /in MSCE?/
3. than from VUE to Lumenrt
and now back to my question :-)
any idea how to make it simple and easy in microstation,
have a nice day
Your right. My method is only a way to use the MicroStation traffic tools to make individual train cars appear to be linked by having them follow each other very closely. In your case I think Dave's DAZ solution is better, although it won't work in MicroStation, only LumenRT.
At the last visualization SIG that Dave participated in he said there will be better animation options in the next release of LumenRT. Hopefully this means that all MicroStation animations will be exported to LumenRT automatically.
Hi Ron ,
my the most favourite sentence is ... there will be better some options of someone in the next release of something...
i am affraid that getting older faster because I have my birthdays more often as some needed ones which are released :-)
so i would like to pick up your brain , how you made a cell that your railways wagon with two bogies went exactly on railways
I created my articulated tram and then prepared an animation with hierarchy a dependencies of actors from each moving parts , but still have no idea how to make a cell to insert as one element , what of cell it is / compound? /
and one thing more about terrain from your video terrain was as dcdrape or railways were modelled out ?
now i am working with openroad/rail conceptstation and i am quite curious about your opinion or ex[periencies with these SW
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