When creating interior renderings for really small spaces, the geometry of the surrounding walls is very limiting in the way you can position the camera, especially if you do not want to use extreme fisheye camera settings. Is there a way to position the camera outside of the space, and have one or two of the walls of the space not blocking the camera sight into the space (i.e. not getting rendered), but still having these walls produce the correct effects on the rendering, with respect to lighting effects (think window in wall, light reflected by wall) and being visible in reflective surfaces (think mirrors) elsewhere in the space?
Suggestions appreciated, Marcel
one change - switch " Visible to Indirect Rays" let ON
Looks promising, I am going to give that a try.Thanks, Marcel
We had a way to do this at one time as a display style setting but it is not working at the moment and I will need to investigate why. It is possible that we broke something and this is one of those things that is seldom used I will let you know once I determine what happened.