The blog by Mikai Smith lists the improvements that U13 covers.One thing that cought my attention was this"Introduction of physically-based materials, supported in both model views and renderings, for easier texturing and more realistic visualizations"What does this mean?Do we get bump mapping and normal mapping in a view? How will this look? Can anyone at Bentley elaborate on this?
Yes , I believe so. Jerry has been showing this in the visualization SIG a few times lately . If you post in the visualization forum you will probably get some more answers about this.
I looked at some of Jerry's SIGs to get an idea of what this is. It looks very promising. Impressive. To answer my own question: It has real reflectivity and scratches in metal surfaces. The days of illustrated display style are over.
Ivo Blaauw= = = = = = = = = = = = =Look what the CAD dragged in...
Yep, i also noticed there will be "live" shadows with no timedelay when you rotate the geometry/ or move the sun etc. in update 14!-)
You are correct, this is the PBR implementation that has been demonstrated in SIGs and discussed in the Viz forum. It will be supported both in view windows (via QuickVision) and in rendered views (via Luxology).
What's the timeline for these new features ?