The blog by Mikai Smith lists the improvements that U13 covers.One thing that cought my attention was this"Introduction of physically-based materials, supported in both model views and renderings, for easier texturing and more realistic visualizations"What does this mean?Do we get bump mapping and normal mapping in a view? How will this look? Can anyone at Bentley elaborate on this?
Hi Ivo
Yes , I believe so. Jerry has been showing this in the visualization SIG a few times lately . If you post in the visualization forum you will probably get some more answers about this.
Regards
Helge
I looked at some of Jerry's SIGs to get an idea of what this is. It looks very promising. Impressive. To answer my own question: It has real reflectivity and scratches in metal surfaces. The days of illustrated display style are over.
Ivo Blaauw= = = = = = = = = = = = =Look what the CAD dragged in...
Yep, i also noticed there will be "live" shadows with no timedelay when you rotate the geometry/ or move the sun etc. in update 14!-)