The blog by Mikai Smith lists the improvements that U13 covers.One thing that cought my attention was this"Introduction of physically-based materials, supported in both model views and renderings, for easier texturing and more realistic visualizations"What does this mean?Do we get bump mapping and normal mapping in a view? How will this look? Can anyone at Bentley elaborate on this?
You are correct, this is the PBR implementation that has been demonstrated in SIGs and discussed in the Viz forum. It will be supported both in view windows (via QuickVision) and in rendered views (via Luxology).
Will the Vue Render engine be available in Update 13?