I have to say Im disappointed with LumenRT. I've been using it for a few weeks now and have picked up many gripes with it but my biggests relates to the content that comes shippped with the software.
I have the latest update 12 on my machine and the content is very American, which doesn't suit me in the UK. Further to that it seems there is no option to extend the content libraries or make your own? Looking to start a discussion abou tthis just incase Im missing something
Max Voigt said:there is a limited number of vehicles with drivers,
Perhaps Bentley/E-on can incorporate a simple switch to turn on/off the driver, so one can use the same vehicle for both traffic and parking lots.
Max Voigt said: let us know how their libraries are created so that we could create our own custom characters
Most large cities have their own distinctive tram cars or subway, often articulated. Busses are mostly regional companies, changing every five years due to tenders. Would be nice to incorporate those vehicles into our library. With passengers, so busses don't drive around empty.
LumenRT update 3
Ivo Blaauw= = = = = = = = = = = = =Look what the CAD dragged in...
As i remember - there was Adobe Fuse to make great characters animated - that work in Lumen
Thanks for the reminder on this. I did make a few characters but found the process cumbersome and buggy. Jerry's SIG pointed out that materials sometimes came through as varnished or transparent, so you needed to take the character through VUE to get it to work properly. I didn't want to buy VUE just to get characters to work. That was three years ago.
I've just tried the process again - Fuse CC, upload to Mixamo, animate character, export to DAE, load into LumenRT. Characters come through transparent. So I change material from Glass to Standard, and the character is then broken (body parts separate from each other, and the animation no longer works).
Thats sad - i planned to make a movie one day based on Stanislaw Lem - Return from the stars :)
There's Makehuman (www.makehumancommunity.org), a free open source modeler to make humans (duh). It does not have animation capabilities, but does come with a number of poses, facial expression and materials. Sliders allow you to quickly change all kinds of properties like size, shape, color.
Exporting the models to Blender (https://www.blender.org) is a 3D modeling, animation, simulation, compositing and movie editing package. It is also free and open source and will undoubtly offer all sorts of animation options. But Blender is not the easiest progam to work with.
I have moved between Makehuman and Microstation for stills, and that works just fine. But I have not gone through Blender and LumenRT yet I must add.
Edited for links