So recently I have embarked on an Underground LumenRT VR Model for a mining project and so far so good... until I noticed I maxed out the size of the scene in LumenRT, now in press releases it does mention 50km2 of possible model space but that only applies to the X and Y dimensions, the Z Dimension is limited to roughly 1km, so what I have is a mining model where LumenRT's lowest point when manipulating the terrain is not low enough for me to match the mining models natural ground level with that of LumenRT's . is there a possibility to increase this to possibly having the terrain being able to be pushed down about 2km?
Hello Jean,
Thank you for the information.
Can you please share the files so that we can have a look at our end.
You can upload in the below link:
https://bentley.sharefile.com/r-rfaa99c03ac54498a
Thanks.
Rg,
Ankur Ashesh
File has been uploaded
Thank you for the file will have a look and let you know results.
Any Update?
PING!
Did you try in the latest Build of LumenRT update 14?
Are you still have the issue with z dimension?
HI AnkurYes i have and its the same issue, LumenRT Allows for a Z Space of 500m below the surface and and 500m above the surface if you use the simple ground scene as a starting point, if you export a large model out of OBD then it gets bumped to a maximum of 1KM below Ground and 1KM above ground.I know LumenRT wasnt initially intended for such use cases but im the 1 in the 100 that do and im curious as to what the road map ahead has in plan for projects that require more space.