LumenRT Bug - Lost Custom Levels

Hi,

I've added some text labels to an animation and set them to custom levels. I later made a small change to the original MicroStation Model and re-exported it into LumenRT. I expected the scene to include the update but be otherwise unchanged, but I lost the custom levels and it seems the text now does not have a level assigned to it (it didn't revert back to the original/default text level). In this case I can delete the text elements and recreate the levels, but thankfully I only had four text labels. Did I do something wrong? Is this a bug you are aware of? 

Thanks,

Tom

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