Is there a step by step instructions on how to create a simple fly through animation?
How to create Actors, Cameras, Targets, Define Paths etc. etc.
Jerry Flynn published an annimations book a few versions ago, while not up to date it still covers the basics.. there is also a lot on Bentley Learn.. I also believe Bentley have been very active on youtube tutorials and some animation videos may now be available... but I think you should be in a different forum say the Visualisation forum..
This is an area I really should have invested time and study but its very hard to get motivated and find time especially when you cant get paid to research and practice doing it at work.
Currently Using V8iss10 (8.11.09.919)
and dabbling in CE update 16 (10.16.00.80)
Pwise Administrator ( yeah I passed the training course!)
MicroStation user since 1990 Melbourne Australia.click link to PM me
There are some old AskInga tutorials written by Inga and Sean concerning animation too. Those were made for Microstation J/V7. Things have changed since, but the idea is the same.
By the way...the Jerry Flynn book is more up to date than these tutorials.https://store.bentley.com/en/products/books/9780971414198--Animating-with-MicroStation
Ivo Blaauw= = = = = = = = = = = = =Look what the CAD dragged in...
I would also suggest you go to the LearnServer and go through the course on rendering and animation:
This might be helpful I created this video years ago using V8i. www.youtube.com/watch
In simple: try to start by small steps, it is not too hard, especially at the beginning. Remember - always break your task in smaller one.
Animation is Mstn is quite massive topic; therefore:
Reminder! Key Frame animation.
Key Frames always come in pairs: Start - End. Time difference between them - is length of your animation. NTSC 30 frames per sec (1 sec video): Key Frame 1 - 0; Key Fram 2 - 29 (frames) and so on...
Your view window is a camera. Your Saved Views - is fixed camera positions. Create 2 points in the view to look on your model (project) (start and end); then KeyFrame both position (script the Save Views) in the Animation Producer.
Hurray this is your very quick animation.
It is not EXACTLY as you dream, but that is the start.
Then: camera in an ACTOR (i.e. an object); When you have "saved view" you don't see that "object"; therefore is a little bit tricky to work with. When you "create" a camera, then Mstn creates an object that can be played with. You can attach an actor to the "path". Path is a B-spline or any curve, or complex chain.
Using "path", you need only 1 camera. When you "script" that camera, it will use two points "starting point on the line" and "finish point on the line" (2 key frames, you see).
Now: camera should be pointed to something, right? Use a "TARGET". Target is an ACTOR as well. Target can be a FIXED object, just don't move the target. Then you attach the target to the camera. So camera can be pointed to that target. Target Active - camera looks to the target. Target disabled - camera looks along the path. Then target can be moved from 1 place to another. Position of the target is KeyFrames for that target.
and more more more... think logically.
Very quickly from simple animation you will get the very complex. Keep your head from spinning.
Everything is possible in this world.
Hope that helps.