Hello!
We are using the Maxwell Exporter v8i version. Now that we are switching to Connect edition we would like to know if Bentley has any plans to develop this exporter.
I recently asked Next Limit and they told that they don't plan to update the exporter.
Best regardsStephan Lindow
Hi Stephan,
If you attended any of the visualization SIGs last year I showed many time times that we are actively working on a new rendering engine to replace the Luxology modo rendering engine that is in CONNECT Edition. I think that anyone using Maxwell Render to render their scenes are doing so because of it's unbiased render and quality of results "given enough time".
We will be introducing VUE's rendering engine in MicroStation CONNECT Edition Update 14 as a limited beta requiring a token to enable feature. What's exciting for you is that we will have an unbiased Path Trace option that uses GPU and CPU to render and will use either Intel or NVIDIA denoisers to achieve amazing renders in a fraction of the time it would normally take to completely converge.
If you would like to be a part of the beta group let me know and I will add you to the list. If you have a scene with materials that you have rendered with Maxwell and could share the data set with me I would be more than happy to render it with the path tracer and send you the results.
jerry.flynn@bentley.com
Cheers,
Jerry
Answer Verified By: Stephan L.
Hi Chris, thank you putting us in the picture so to speak, I guess as businesses we are always trying to make the best use of skills and our software investments into our tool set. Especially when it still gives a desired result that isn't quite being meet in other tools.
Jerry, please could you add me into this beta group.
You are already on the list ;-)
Stephan L. said:So if I get you right the code was not using public API only but also some non-offical libraries?
Some = a lot.
When Bentley developed the original Maxwell exporter (2006) it was just another part of MicroStation never intended for dissection outside the core development team. Yet it survived in vitro and was a pleasure to work with
/Chris Z.