Render Dialog - differences between v8i and Connect

I'm sure these issues have been addressed, but could someone please explain why the two versions have such have such different render dialogs?

There are quite a few differences, so I've attached two images with v8i and CE dialogs and added notes to describe these differences/ GUI issues. One thing I haven't mentioned is the extreme delay in CE when closing the dialog after having performed a recent high resolution render (5000 pixels +).

A summary of some of the issues;

  • Truncated Light/ Environment/ Render icons.
  • Unable to Update Active Light and Sender setup dial-ins.
  • Saved View dimensions differ between v8i and CE.
  • Down arrow next to Render options performs render on second click. It should close the options.
  • Missing functions - Material Editor button, Delete Current Image, Copy to Clipboard. Why replace the last two with right-click>select?
  • Zoom function is hidden (the three dots are almost impossible to discover unless you know they're there. In v8i, Zoom is readily available with a simple drop-down and dial-in box)
  • Zoom to Fit in CE is now 4 clicks away. v8i had a single button.
  • The Zoom dialog in CE is cumbersome, sluggish and pixelated.
  • Overall, the CE Dialog looks and feels incomplete. v8i looks like the result of decades of development - CE looks like it was hastily cobbled together by multiple authors.

On the plus side - the renders are identical between the two, and CE shaves the render time by FOUR seconds.

Any comments would be welcome,

Max

CE: 10.14.00.109

v8i: 08.11.09.916

  • I have same feeling. There is a lot empty space on the grey area, monitors are bigger these days etc...

    About "Update Light" is under right click.

    What i really need is  :  gamma slider  and  all render : redisplay and fast preview

    ---

    here i have no problem with sliced icon

    About render size - are you sure that saved view is marked size and in design settings view size is the same ?

  • Hi Max,

    The Connect Edition unnecessarily implements the "ribbon style" interface, but at the expense of ease of use. It also ends up using more interface space than in V8i. The V8i render dialog exposed most of the available options directly, making it much easier to use.

    The drop-down Render button is a bad idea. As you pointed out, it doesn't work correctly because when the little arrow is clicked a second time it initiates a render instead of just collapsing. The space occupied by the Render button could easy display the render button along with all of the other buttons hidden in the drop-down, and with tool tips there is no need for the label on each button. 

    Connect Edition leaves Brightness/Contrast visible all the time, but strangely hides the Update Active Light Setup option in a right-click menu. You also can't cut and paste values in the Brightness/Contrast fields.The Brightness/Contrast section is something that I tend to setup once and then when I'm satisfied I leave it alone. In V8i the Brightness/Contrast is part of Image Settings dialog which allowed me to adjust all image settings and then dismiss it when done.

    Maybe the Render dialog should be customizable so users can tailor it as they see fit.

    Regards,
    Ron

  • Thanks for both your replies to this.

    I would never have tried right-clicking on an active input and slider to find this option (Update Light Setup). It seems so counter-intuitive.

    Ron, I’m glad you have confirmed the problem with the drop-down arrow. Along with the somewhat grotesque Stop Render button, this area really needs work.

    I wonder if the Render dialog was rushed through development or left incomplete in anticipation of an overhaul when Vue rendering takes over. Perhaps Bentley thinks users might not “render” anymore, that we will all be pressing the LumenRT button for GPU rendering instead?

    Two of my other issues seem to be related to Windows Display scaling (sliced icons, and Saved Views). I will post on this shortly.

    Max

  • LumenRT is not the quality i expect - so for now i am using still Luxo or Lumion. I am little bit dissapointed changes...

    Of course moving from old render to luxo was nice step - now Vue or LumenRT ?  I quess that Vue comes in 2 years... Its too much to change for working well.  But i think the best is own team inside Bentley ( with knowledge of Jerry, Matt, Paul ) that works on own render engine like before but using modern technology and update regullary till the end.... If old Particle trace goes Unity or Unreal way like Twinmotion or Lumion.... using GPU .... I know that thay go shorter way but it's good way ?