Hello there,
I have a published LumenRT Live cube. It is of a vessel in water. Applying the ocean effect and setting it at the correct height the water also is present inside the model [below decks, in the engine room etc] Is there a way to set the ocean effect to be limiited by the boundary / hull of the vessel? so the water is only present outside the ship?
Regards,
Myles.
Hello Myles,
This is a great point you made, we haven't came across such a case before.
Right now we have a limitation to control the global ocean inside LumenRT, we can't switch off the water level inside Ship part.
We will file enhancement for the same after discussing with Internal team.
Thanks
Ankur Ashesh
I have the same problem, it will be great if Ankur can solve it.
Hi Ankur,
Thanks for responding to my query.
Excellent. Would there be a timeframe for when enhancements maybe implemented by?
I would also like to have a solution for this problem. I have however a temporary solution using a surface with animated water material attached to it. I used this on a circular pool where the edges of the rectangular shaped LumenRT pool water material was visible outside the circle. This looked strange. I instead attached MicroStation animated water to the pool water surface and that worked. It was also possible to adjust the speed and agitation.
I now have tested this solution with a large circle representing the ocean and I cut a whole representing the hull (it was made a little wider to see the effect), It solves the problem somehow, but the quality of the water is not the same as in LumenRT. It would be nice if objects in water prevented the water to get inside without the need to make a cut-out mask.I guess the quality of the model then must be good with no holes.
Good workaround this was my thinking in trying to solve the issue of water being in the ship. Was the water material attached in MicroStation or in Lumen?
There might be some scaling going on in the export process as i noticed a different scale factor in your screenshot.