My Microstation model has been exporting fine until today. The first screenshot shows the model correctly located - I've placed trees and set up animation paths.
I've made a few changes to the buildings and terrain, but not added anything beyond the extents of the terrain. As you can see in the second screenshot, the model has shifted relative to my trees and animation paths. In OBJECT COORDINATES it shows -609.6m, 1.219km, 755.03m, which presumably means it's shifted by those x,y distances because the original location is 0m,0m,755.03m.
I'm able to manually move the model back to where my trees are by unlocking OBJECT COORDINATES, but can't seem to dial in the 0m, 0m needed to accurately and easily do so. Those numbers are greyed out.
Why did this happen? It was a common problem with earlier versions of LumenRT (remember when we were advised to place four blocks at the outer extremities?). What's the best way to diagnose this? I've tried exporting just some minimal geometry but everything is shifted by that 609, 1.219 distance.
Thanks Ron - of course, I had only placed the cursor in the box and not yet changed the numbers.
As it turns out, after changing those numbers to the "good" offsets, the exported geometry remains unmoved from the wrong location. I've resorted to my work-around of replacing everything in a "good" file placeholder with my updated geometry from the "bad" file. All okay now, but I'd really like to know why it happened.
Question to Bentley; what situations trigger a Microstation > LumenRT export to shift co-ordinates?
Wow thanks for finding this! I had the same problem but could fix this using a backup file of my visualisation container file. I would never have guess that the problem originated from my container file.