Hi There,
I have a lumeRT file, I have managed to populate the sky with seagulls [which fits really nicely as I happen to be modeling a boat in the ocean].
I have found you can add fish through the same hierarchical tree as add character>populate> then choose animal tab and choose a fish. I have managed to populate an area with these fish, but I seem to be unable to scale or modify the fish. Also fish placed this way don't appear to actually move, the tail moves in a swimming motion but the fish stays static.
Would it be possible to populate with fish in the same way the sky is populated with birds, through the sun & atmosphere tab? having them swim around.
Is it possible to get other items to populate a scene with. currently I have access to a limited number of fish. Where could I get models for whales, sharks, dolphins [yes I know it's a mammal - but...] fish that are bigger?
Cheers,
Myles.
As background the fish content in Lumen are placed as swimming objects:
Which creates a small animation path with the fish. It appears the populate and other tools do not allow for these setting to be applied.
An alternative worth trying is to use the traffic animation tools in MicroStation and the LumenRT cell libraries to export to Lumen. Can see the following for an example of the workflow
https://www.youtube.com/watch?v=wnR2VQ-7Ypw