Glitch on VUE path tracer render

Hello,

I have some glitch problems with the path tracing render.

1) these kinds of "triangulations" appear

2) The area lights, even if placed in a specific level and turned off, are still displayed in the render.

Some informations:

MS_PATHTRACE_DEFAULT_DENOISER is set to NVIDIA (NVIDIA Geforce GTX 1050)

Intel (R) Core (TM) i7-8750H CPU @ 2.20GHz 2.21 GHz

Thanks for your help.

edit:

If I try to convert the material to PBR, the render comes out totally black:

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