I have some glitch problems with the path tracing render.
1) these kinds of "triangulations" appear
2) The area lights, even if placed in a specific level and turned off, are still displayed in the render.
MS_PATHTRACE_DEFAULT_DENOISER is set to NVIDIA (NVIDIA Geforce GTX 1050)
Intel (R) Core (TM) i7-8750H CPU @ 2.20GHz 2.21 GHz
Thanks for your help.
If I try to convert the material to PBR, the render comes out totally black:
I have seen this before and it was the intel graphics driver, Intel fixed the driver back in November of last year. If you update the driver at Intel's site this will fix the weird triangles.
thanks a lot, it worked.
For other users experiencing the same problem: I manually updated the Intel UHD Graphics 630 drivers from HP's site, the drivers downloaded directly from Intel were not installing due to the manufacturer's lock.