How to get natural looking srhubs, trees and people with VUE renderings?

I am landscape architect and urgently need proper looking 3D trees and other vegetation in my landscape models. Now that Bentely doesn't support RPC cells in the new VUE rendering engine I wonder what is the new procedure to get natural looking people, trees etc. in Microstation models and how to render them efficently? There are lots of third party 3D-tree cells available but they are so large and memory consuming that using them wastes tons of time, especially if one need them more than one. And how about people? Most of 3D-models of humans look like a a 3D-model of a human.

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  • In fact i am using xfrog trees when rendering in Microstation. But yes they consuming a lot of memory, but you can use it as shared cells or use xfrog editor to lower tree meshes. I am using some 3d people or 2d in postproduction...or use other software for renders.  Propably we need waiting for Vue library?

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  • In fact i am using xfrog trees when rendering in Microstation. But yes they consuming a lot of memory, but you can use it as shared cells or use xfrog editor to lower tree meshes. I am using some 3d people or 2d in postproduction...or use other software for renders.  Propably we need waiting for Vue library?

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