I often export my buildings projects from OBD to LumenRT to produce rendered images.
I can't seem to get crisp images like I see coming out of other software.
Initially the scene is too dark when first exported. If I increase the camera exposure to brighten the scene, it washes out the material.
I play with the sun settings and the material brightness to try to improve the scene brightness but it is very tedious and still can't get the desired result.
Am I missing something?
Using Lumen RT update 15
Just a few things I routinely do with each new LRT export;
Not all of these will help with your situation, and each condition is different, but they're my usual hitlist.
I almost always apply post production filters in photoshop too. I must agree - "out of the box LumenRT" is not quite there yet and most images/ movies need tweaking.
Thanks Max. I tried these and it did help some. I hope Lumen Rt will get there soon, for the price it shouldn't need post production tweaking.
OBD Update 8
Windows 10 Pro
Also try different values for the "Gamma" slider. A high gamma can produce a washed out pastel effect on textures, especially if the textures being used already have a built in gamma of their own. This is often the case with textures ripped directly off the internet that have a gamma baked in at about 2.0 to 2.2 to make them look right in a web page. You can fix this at source (ie de-gamma your textures in photoshop) or try drive down the final gamma applied to the whole scene.