I often export my buildings projects from OBD to LumenRT to produce rendered images.
I can't seem to get crisp images like I see coming out of other software.
Initially the scene is too dark when first exported. If I increase the camera exposure to brighten the scene, it washes out the material.
I play with the sun settings and the material brightness to try to improve the scene brightness but it is very tedious and still can't get the desired result.
Am I missing something?
Using Lumen RT update 15
Just a few things I routinely do with each new LRT export;
Not all of these will help with your situation, and each condition is different, but they're my usual hitlist.
I almost always apply post production filters in photoshop too. I must agree - "out of the box LumenRT" is not quite there yet and most images/ movies need tweaking.
Thanks Max. I tried these and it did help some. I hope Lumen Rt will get there soon, for the price it shouldn't need post production tweaking.
Gary Manuel
OBD Update 10.10.00.197
Windows 10 Pro
Also try different values for the "Gamma" slider. A high gamma can produce a washed out pastel effect on textures, especially if the textures being used already have a built in gamma of their own. This is often the case with textures ripped directly off the internet that have a gamma baked in at about 2.0 to 2.2 to make them look right in a web page. You can fix this at source (ie de-gamma your textures in photoshop) or try drive down the final gamma applied to the whole scene.