When I export a roadmodel from OpenRoads Designer to LumenRt at the end of tunnels there is always an annoying blinding backlight in LumenRt. Does anyone know how to avoid this?
Wish I knew - some kind of auto-contrast was introduced around update 14/15 and this is the result. Better for the overall light condition inside dark spaces, but the high contrast takes a while to stabilize when moving from dark to light. Hopefully addressed in Update 16.
It took me a while to find this one, but you need to play with this function: You click on reflection map origin and place it in your bright area next to the exit of your tunnel. By moving it you can find the place where it will set your illumination. I hope tis help.
This solution works fine, thanks a lot!