VUE renderer in MS CE 10.16.01.56 - still pretty much useless...

I downloaded the latest MS CE16 and tried to render some of my projects. Unfortunately, VUE still produces very, very poor results. Here is a couple of screenshots:

Demo no.1 - a view was rendered with Maxwell renderer (I have a token for Maxwell renderer for CE16). Rendering was slower than with VUE but materials look good and RPC cells render fine, too.

Demo no. 2 - The same view was rendered with VUE & path renderer. All materials look strange and RPC cells are gone...

Demo no. 3 - the same view was rendered with VUE & ray tracing. The image looks just as bad as demo number 2

I am seriously worried because my Maxwell token will stop working after 31.12.2021. That means, there is less than two months left and VUE is still pretty much useless for production...

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  • Here is another comparison:

    Demo 1 - tall grass rendered with Luxology in MS CE16. Fur works relatively well and ever fairly large moders render fine.

    Demo 2 - the same grass rendered with VUE in MS CE 16. Not quite as natural looking as Demo 1. Should this be an improvement?

    At this point it is hard to bellieve that VUE should be better rendering engine than Luxology. I really hope that it is just me and  I am missing some essential settings. I tested some PBR grasses too, but they don't look good either. What should one do to get good looking 3-dimensional grass with VUE? It seems that most of the useful features in Mircostation's rendering engine has been removed.

  • Hi,

    The best approach for grass is to create a Vue Ecosystem material which you can then import into Microstation.

    The partial support for fur with vue rendering in 10.16.1 builds going forwards now requires a configuration variable  MS_VUEFURPROXY to be set = 1. This may cause your machine to run out of memory when processing the fur if you have large areas of it.

    Regards

    Paul 



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