Hi, I saw in an old video from Jerry, at about minute 43,
that you can automatically load all the textures of a PBR material using some syntax, a suffix after the texture name.
What is the right syntax for each PBR channel?
sorry i cannot remember that particular piece of information. have you looked at your shared content folder, typically "C:\ProgramData\Bentley\connectsharedcontent\materials\PBR_Materials". in that folder their are examples of PBR material assets that might be a guide to finding your answer.
Bentley Systems, Manchester UK
thanks, the right suffix was the exact channel name.