Hi,
All handles on this scene are the same but some of them are rendered as gray and some them are rendered as white. There was no material assignment/attachment on the handles. Then we assigned material, after then attached material but results are the same.
How can we solve this problem?
Kind regards,
Sedat AlisAEC Technology Inc.
Thank you Jerry and Ron.
When you drop outer cell and attach material to all surfaces, it works fine. But it is slowing down the application and material editor because of many pieces of surfaces (549 elements for each handle). The origin of the handle is STEP.
There are also User Data Linkage attributes which increases element size on each surface. I hope there is a way to delete User Data Linkages because they seem unneeded.
It would be the best solution to remodel the handle as a single solid/surface using existing surfaces.
Sedat Alis said:it is slowing down the application and material editor because of many pieces of surfaces
Hi Sedat,
Your can stitch all of the pieces of each handle together to improve the performance.
Key-in Facet Modify Stitch and in Tool Settings choose the left icon "Stitch Mesh". Now for each handle, drag select all of the pieces and data point to accept to create a new mesh from the pieces.
This will reduce the 549 pieces to 1 mesh for each handle.
Regards,Ron
Hi Ron,
Thank you for your suggestion.
Ron Jones said:Key-in Facet Modify Stitch and in Tool Settings choose the left icon "Stitch Mesh". Now for each handle, drag select all of the pieces and data point to accept to create a new mesh from the pieces.
After converting all surface elements into mesh using Mesh to Element, I selected all meshes and Facet Modify Stitch tool stitched all meshes into a single mesh element. But the files size is increased to 2.2 MB.
If you're happy with just an extruded solid, and not the crenulated detailing on the handle - then yes; Solid by Extrusion Along
This result is an 11kb object (empty DGN is 33kb, DGN with this object is 44kb).
Hi Max,
Just remember to render scene all geometry sent to render engine will be converted to meshes. If the geometry being sent is a mesh to begin with that's a little less work and could result in faster render times. I would not read too much into file size.
Jerry
Interesting, thanks Jerry. I did not know that everything is converted to meshes for rendering.
There are other advantages though to working with solids to start with; modifications with solids tools much simpler, file size (load time decreases, size on disk, etc).
Max
Hi Jerry,
Jerry Flynn said:Just remember to render scene all geometry sent to render engine will be converted to meshes.
Very interesting, thank you for this information.
As we know mesh is an approximate triangulation (mostly) of solids/surfaces and gives more complex 3D views. MicroStation solids and surfaces are more accurate, minimizes files sizes and gives us more control on modifications and better understanding of 3D models.
So, I prefer waiting for rendering during mesh conversion of each element.