i've created a helix as a camera path, inside is the path for the corresponding target. they height of the helix matches the length of the target path - so both actors are always at the same elevation:
during the animation the camera-coordinate-system changes, which leads to rotation of the camera:
i tried to match the camera coordinate-system to the target cs (manipulate actor) - with no effectthen tried to reduce the available axis of rotation (modify actor) by allowing only one axis for rotation of the camera - with no effect
ist there a way to keep the green axis of the camera vertical at all times ? - i'm clueless
### Solved ###### Solved ###### Solved ###### Solved ###
unfortunately the graphic of the camerabody does not correspond to the actual field of view orientation (white - which is correct):
should have realized this earlier - end
Hm interesting the camera should be oriented in the direction of the view. You may want to check the orientation of the camera cell if the properties.
The properties of the camera-cell are showing the rotation of the camera-coordinate-system towards the global-coordinate-systemat the start of the path:
i checked the values, it makes sens. doesn't though explain the rotation of the camera-cell during movement along the path.may be it's just an graphical issue.
try a copy of the helix with 180° rotation as the target‘s path
the helix is the camera path, the vertical line the target path...thanks anyway - as i mentioned above the field of view is correct although the graphic of the camera body rotates.