Animation -> Actor Coordinate-System (Camera) changes during movement

Hello,

i've created a helix as a camera path, inside is the path for the corresponding target. they height of the helix matches the length of the target path - so both actors are always at the same elevation:

during the animation the camera-coordinate-system changes, which leads to rotation of the camera:

i tried to match the camera coordinate-system to the target cs (manipulate actor) - with no effect
then tried to reduce the available axis of rotation (modify actor) by allowing only one axis for rotation of the camera - with no effect


ist there a way to keep the green axis of the camera vertical at all times ? - i'm clueless

microstation 10.16.01.56

kind regards

dirk reinert

Parents
  • ### Solved ###### Solved ###### Solved ###### Solved ###

    unfortunately the graphic of the camerabody does not correspond to the actual field of view orientation (white - which is correct):

    top                                                                                                  front

             

    left                                                                                                        iso

      

    should have realized this earlier - end

    dirk reinert

Reply
  • ### Solved ###### Solved ###### Solved ###### Solved ###

    unfortunately the graphic of the camerabody does not correspond to the actual field of view orientation (white - which is correct):

    top                                                                                                  front

             

    left                                                                                                        iso

      

    should have realized this earlier - end

    dirk reinert

Children