Hello,
i've created a helix as a camera path, inside is the path for the corresponding target. they height of the helix matches the length of the target path - so both actors are always at the same elevation:
during the animation the camera-coordinate-system changes, which leads to rotation of the camera:
i tried to match the camera coordinate-system to the target cs (manipulate actor) - with no effectthen tried to reduce the available axis of rotation (modify actor) by allowing only one axis for rotation of the camera - with no effect
ist there a way to keep the green axis of the camera vertical at all times ? - i'm clueless
microstation 10.16.01.56
kind regards
dirk reinert