Compatibility between modelling 3D in Microstation and Rendering in Blender

I have a doubt about the compatibility between microstation and blender. I am trying to use microstation v8i to model the 3D without textures and then I want to import it into Blender 3.0.1 in order to texturize and do the rendering. I will explain step by step what I do and I hope you will be able to tell me what I'm doing wrong, please. Thanks a lot.

1 - I do a simple model in Microstation, with solid objects.

2- I export it as an OBJ. file (file < export < OBJ. < invert Y and X axis)

3- I open Blender and I import as Wavefront OBJ.

4- I select the OBJ. file and I select de "split by group" option.

5- Now I have the original Blender Cube and the objects imported from Microstation

6- I can change the base colour and the basic material properties (roughness, etc) in the right panel. However, i cannot apply a texture downloaded from the internet or a texture based in an image. What I do is go to the Shading panel and add an image as a base for the texture in the 3 objects (shift+A < texture < image).

7- The image texture is applied in the original Blender cube, but it doesn't appear in the Objects imported from Microstation.

8- If I render it, the texture appears only in the original Cube, while in the Microstation objects, the colour has changed, but it doesn't show the texture.

I don't know if it is a version incompatibility between microstation and blender or if I'm missing something. If you could help I would be really really grateful. I also accept any recommendation you have about the compatibility between microstation and blender.

Thanks in advance for your time!!! 

 

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  • Hi Bernat, 

    Nice to see other people using Blender next to MicroStation. I think this combination can be very strong. 

    An easy way to let the materials appear with the right scale and textures in Blender, is to use the latest version of Connect. If a 3D model from MicroStation Connect is exported with .obj, the material appears like it should be in Blender ( see images below):

    If you have to use pre- Connect, then fbx might be a better format to export. You also might not see the materials. But in contrast to .obj the uv mapping from MicroStation is attached to the objects in Blender. So the only thing that you have to do is re-attach the texture in the shader editor:

    Regards Louis

Reply
  • Hi Bernat, 

    Nice to see other people using Blender next to MicroStation. I think this combination can be very strong. 

    An easy way to let the materials appear with the right scale and textures in Blender, is to use the latest version of Connect. If a 3D model from MicroStation Connect is exported with .obj, the material appears like it should be in Blender ( see images below):

    If you have to use pre- Connect, then fbx might be a better format to export. You also might not see the materials. But in contrast to .obj the uv mapping from MicroStation is attached to the objects in Blender. So the only thing that you have to do is re-attach the texture in the shader editor:

    Regards Louis

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