[MSCE-VUE] Textures appears washed out - Denoiser

Hello,

I am having this problem and would like to ask for advice.

The textures seem very washed out and apparently it seems to be a problem of denoise because removing it the textures appear slightly better even on medium / long distance.

How can this be regulated? Are there any commands to adjust / choose the denoise or anything else that solves this? Working without a denoiser is impractical due to the noise, but you eat up some of the textures.

with denoiser: (the carpet, the travertine and the wood texture fade as we move away from the observation point)


without denoiser: the texture looks better but obviously there is too much noise to consider this solution

Thanks,

D.

Parents Reply
  • Hello Paul
    what does it mean unfortunately?
    the control will be inserted, it will not be inserted, in what timeframe?
    the engine now, as it is implemented, is not usable for the profession.
    I speak for myself, where eighty percent of the work is for interior design.
    three points that do not allow me to use
    1) glow does not appear in relighting, it remains attached to the environment
    2) light area always visible
    3) save multiple image

    with these points solved, I could use it in my works, and make the "tester" as for luxology

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