I am getting a large amount of 'flickering' on my 3SM models produced in Contextcapture. This happens when moving around the model, its as if it is buffering / loading the textures. Is there any way of preventing / minimising this? This is especially distracting when viewing in VR.
Are you sure that you not have double mesh?
It could be overlapping elements as martinezx pointed out. Can you share the livecube for review? Does reducing the render quality help at all?
Try to produce 3SM in local coordinates. But overall the implementation of 3SM in LumenRT is poor. Not only 3SM is flickering but also the sculptable terrain flickers when doing animations.