Is there a way to drape a photo or texture from a image defined as the View Windows background?
Mstn's old Photomatch tool workflow is based on assigning a photo to the View Window background. Then matching points in a 3d model to points on the photo.
This is OK for positioning the photo as a background but not very useful for detailed modeling.
I was wondering if once the positioning was set up, it would be posible to drape or project the photo onto the 3d geometry. See this Sketchup example, which is I think uses the photo plane's normal as the projection angle.
Once the photo is 'baked' on to the 3d wall, floor, ceiling planes, the user can then trace over the texture info, modeling using the usual Mstn tools. No need to fix each object using the Photomatch tool.
For a lot of jobs, its about cataloging furniture, fittings and equipment within a room. The objects are already available as 3d CAD elements and there is a need to avoid laser scanning or even Matterport type scans.
If i undestand this - In your example it looks like just texture as attached material... So, you can attach material to surface using material editor
or just attach image trough raster manager and draw on it ?
But yes - it is great to have other type photomatching like in sketchup ( drawing in perspective ) but in all type of you need to have some dimensions to make it correct. And it is another topic.
Yes, the ability to project the photo onto the planes in perspective would be great.
But there is a lot of distortion for the oblique planes as you would expect
But once you do have a photo on the plane, you can model over it quire quickly
Unfortunately, when the .skp is Ref attached, the projected photo is not translated properly.