So this might seem like a stupid question, but how do you insert trees in your render?
Du you just place your .png or .tif in the model and render or is there another approach?
with image-based trees you will never get professional output.
You need real 3d models of trees and carefuly seup their materials.
There is a lot of complex tree models that you can buy. Unfortunately
most of them are in format not supported by Microstation. Check Evermotion
for example. They produce their trees in various file formats (obj. is supported
When you have your trees ready use them as instances with random scale and rotation.
Now you can get nice images even aerial views.
Jozef, great images verry nice (realistic) trees...
Yesterday I was short of time so I have imported only simple model from vol.69.
Today I was trying to import some complex tree and I found it is not possible...
When I want to export complex tree from Max to 3ds it says "too many faces (more than 64K) to export"...
3Ds format can not handle such complex geometry. Now I now why there are not 3ds format
models in many Evermotion collections...
I use Max for rendering so i didn`t know it would be so hard to import nice tree to Microstation...
Support of Autodesk FBX format by Microstation would solve the problem. FBX can handle such complex
models and preserves material coordinates.
Are there any plans to support FBX format Bentley?
I could import the free example BL02_Betula_lenta_sweet_birch (3.86MB) from XFROG into Microstation with following workflow:
- open the .3ds and save as .dgn
- convert the leafs pattern from .tiff to .png and give them a transparent background
BTW I´m using the same procedure with .obj files from Abaro (free tool from Sourceforge)
what impact do these trees have on a smooth rendered modes?
I often need to push out a flythrough at the last minute and a smooth rendered animation is my best bet. Does dropping in a few hundred of these 3d trees not kill your PC?
Thats the reason I was looking for ridiculously low poly/geometry options.